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Never According to Plan

The players in a tabletop roleplaying game never do what you expect them to. Case in point: I’ve just started up a campaign of Promethean. It opens with the player characters being drawn to a...

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The Tone Disconnect and the Groucho Solution

It happens a lot in tabletop roleplaying games: you have a certain mood and tone planned for a campaign, and the players have other ideas. I’m running a Promethean campaign, and I planned for it to be...

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